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Campo DCValorIdioma
dc.creatorSilva, Victor Ferreira-
dc.creatorSilva, Édipo Menezes-
dc.creatorLima, Kelly Pereira-
dc.creatorScalon, João Domingos-
dc.date.accessioned2022-02-17T20:15:35Z-
dc.date.available2022-02-17T20:15:35Z-
dc.date.issued2021-
dc.identifier.citationSILVA, V. F. et al. Performance of jungler's champions in the game legue of legends. Revista Brasileira de Biometria, Lavras, v. 39, n. 1, 2021.pt_BR
dc.identifier.urihttps://biometria.ufla.br/index.php/BBJ/article/view/508pt_BR
dc.identifier.urihttp://repositorio.ufla.br/jspui/handle/1/49375-
dc.description.abstractSince the 1980s, there has been a widespread of high-speed internet connections, which is causing an expansion of the multiplayer electronic games industry. These games have gained the status of sport (called e-sports). Among these games, Lol (League of Legends R ) deserves special mention. In this game, players form a team of veand assume the role of a "champion" (characters with unique abilities) generally varying around a type of class, and battle against a team of player (or computer-controlled champions). A recurring problem is to balance these champions, that is, to leave the game as honest as possible, so that only the player's ability will be a decisive factor for the victory. The aim of this work is to perform statistical analysis of the win rates of four champions of the tenth season of the Lol game mode "Wild Rift", doing control of the pachs. Using ANOVA and Tukey's HSD test, we showed that even when we take only the champions with the highest winning rates, one of them stands out from the others.pt_BR
dc.languageen_USpt_BR
dc.publisherUniversidade Federal de Lavraspt_BR
dc.rightsrestrictAccesspt_BR
dc.sourceRevista Brasileira de Biometriapt_BR
dc.subjectMultiplayer electronic games industrypt_BR
dc.subjectLeague of Legendspt_BR
dc.subjectANOVApt_BR
dc.subjectTukey's HSD testpt_BR
dc.titlePerformance of jungler's champions in the game legue of legendspt_BR
dc.typeArtigopt_BR
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DEX - Artigos publicados em periódicos

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