Please use this identifier to cite or link to this item: http://repositorio.ufla.br/jspui/handle/1/48095
Title: Jogos eletrônicos e uso das novas tecnologias digitais no processo de ensino-aprendizagem de língua portuguesa: a leitura em foco
Keywords: Ensino-aprendizagem
Leitura
Jogos eletrônicos
Teaching-learning
Reading
Electronic games
Issue Date: 2020
Publisher: Universidade Federal de Pernambuco
Citation: SILVA, S. L. da; SOUSA, E. P. Jogos eletrônicos e uso das novas tecnologias digitais no processo de ensino-aprendizagem de língua portuguesa: a leitura em foco. Hipertextus Revista Digital, [S. l.], v. 22, dez. 2020.
Abstract: This article, in a qualitative approach, presents an analysis of the electronic game aimed at schoolchildren. For the development of this study, the theoretical references of Coscarelli (2009, 2013), Silva et al (2013), Masetto (2009) and Barton and Lee (2015) were used as well as Chartier (2009, 2002) and Solé ( 1998) and (2008, 2015). It is possible to state that the presence of electronic games at school becomes a facilitating strategy for reading activities, making the student a more competent reader.
URI: https://periodicos.ufpe.br/revistas/hipertextus/article/view/249468
http://repositorio.ufla.br/jspui/handle/1/48095
Appears in Collections:DCH - Artigos publicados em periódicos

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