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Title: | Jogos eletrônicos e uso das novas tecnologias digitais no processo de ensino-aprendizagem de língua portuguesa: a leitura em foco |
Keywords: | Ensino-aprendizagem Leitura Jogos eletrônicos Teaching-learning Reading Electronic games |
Issue Date: | 2020 |
Publisher: | Universidade Federal de Pernambuco |
Citation: | SILVA, S. L. da; SOUSA, E. P. Jogos eletrônicos e uso das novas tecnologias digitais no processo de ensino-aprendizagem de língua portuguesa: a leitura em foco. Hipertextus Revista Digital, [S. l.], v. 22, dez. 2020. |
Abstract: | This article, in a qualitative approach, presents an analysis of the electronic game aimed at schoolchildren. For the development of this study, the theoretical references of Coscarelli (2009, 2013), Silva et al (2013), Masetto (2009) and Barton and Lee (2015) were used as well as Chartier (2009, 2002) and Solé ( 1998) and (2008, 2015). It is possible to state that the presence of electronic games at school becomes a facilitating strategy for reading activities, making the student a more competent reader. |
URI: | https://periodicos.ufpe.br/revistas/hipertextus/article/view/249468 http://repositorio.ufla.br/jspui/handle/1/48095 |
Appears in Collections: | DCH - Artigos publicados em periódicos |
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