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dc.creatorVieira, Estela Aparecida Oliveira-
dc.creatorSilveira, Aleph Campos da-
dc.creatorMartins, Ronei Ximenes-
dc.date.accessioned2020-04-06T18:12:32Z-
dc.date.available2020-04-06T18:12:32Z-
dc.date.issued2019-
dc.identifier.citationVIEIRA, E. A. O.; SILVEIRA, A. C. da; MARTINS, R. X. Heuristic Evaluation on Usability of Educational Games: A Systematic Review. Informatics in Education, Vilnius, v. 18, n. 2, p. 427-442, 2019.pt_BR
dc.identifier.urihttp://repositorio.ufla.br/jspui/handle/1/39844-
dc.description.abstractThis work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering methods that aim to detect problems in the use of a system during its development and / or when its interface is in interaction with the user. Therefore, applying heuristics is an essential part of developing digital educational games. Search sources were articles available in all the databases present in the Capes / MEC / Brazil periodicals portal, in the available languages. The descriptors adopted were "educational games", "heuristic" and "usability" in Boolean search in titles, abstracts and keywords, with AND operator, for publications starting in 2014. The inclusion criteria were: (a) articles with a clear description of the methodology used in the usability analysis; (b) studies presenting primary data and (c) articles whose focus corresponds to the investigated question. Two examiners conducted the searches in the databases and a third the evaluation and general review of the data. Initially, 93 articles were identified, of which 19 were repeated, 5 were literature reviews. Of the 69 that remained, 57 were elected as not eligible with only 12 selected for full studies, of which 6 entered the final review. With this review we can deduce that the field of heuristics and usability for educational games is still little explored, with few specific evaluations validated or in the process of validation, requiring greater investment in the area. Through this review, we found at least one heuristic that meets the usability evaluation of educational software: Game User Experience Satisfaction Scale (GUESS).pt_BR
dc.languageenpt_BR
dc.publisherVilnius University - Institute of Data Science and Digital Technologiespt_BR
dc.rightsacesso abertopt_BR
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/*
dc.sourceInformatics in Educationpt_BR
dc.subjectEducationpt_BR
dc.subjectEducational gamespt_BR
dc.subjectHeuristic evaluationpt_BR
dc.subjectUsabilitypt_BR
dc.subjectJogos Educativospt_BR
dc.subjectAvaliação Heurísticapt_BR
dc.subjectUsabilidadept_BR
dc.titleHeuristic Evaluation on Usability of Educational Games: A Systematic Reviewpt_BR
dc.typeArtigopt_BR
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