Please use this identifier to cite or link to this item: http://repositorio.ufla.br/jspui/handle/1/12309
Full metadata record
DC FieldValueLanguage
dc.creatorBettio, Raphael Winckler de-
dc.creatorSilva, André H. C.-
dc.creatorHeimfarth, Tales-
dc.creatorFreire, André Pimenta-
dc.creatorSá, Alex G. C. de-
dc.date.accessioned2017-02-17T13:33:25Z-
dc.date.available2017-02-17T13:33:25Z-
dc.date.issued2013-10-
dc.identifier.citationBETTIO, R. W. de et al. Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction. Journal of Computer Science and Technology, Buenos Aires, v. 13, n. 2, p. 69-75, Oct. 2013.pt_BR
dc.identifier.urihttp://hdl.handle.net/10915/29803pt_BR
dc.identifier.urihttp://repositorio.ufla.br/jspui/handle/1/12309-
dc.description.abstractThe growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The model uses Support Vector Machines (SVM) and Finite State Machines (FSM) and the implementation was based on a Kinect R device. The model uses data input based on Cartesian coordinates. The use of Cartesian coordinates enables more flexibility to generalise the use of the model to different applications, when compared to related work encountered in the literature based on accelerometer devices for data input. The results showed that the use of SVM and FSM with Cartesian coordinates as input for gesture-based interaction is very promising. The success rate in gesture recognition was 98%, from a training corpus of 9 sets obtained by recording real users’ gestures. A proof-of-concept implementation of the gesture recognition interaction was performed using the application Google Earth(R). A preliminary acceptance evaluation with users indicated that the interaction with the system via the implementation reported was satisfactory.pt_BR
dc.languageen_USpt_BR
dc.publisherUniversidad Nacional de La Platapt_BR
dc.rightsrestrictAccesspt_BR
dc.sourceJournal of Computer Science and Technology (La Plata)pt_BR
dc.subjectSupport Vector Machines (SVM)pt_BR
dc.subjectFinite State Machines (FSM)pt_BR
dc.subjectVideo gamespt_BR
dc.subjectComputer gamespt_BR
dc.subjectGames – Data processingpt_BR
dc.subjectMáquinas de vetores de suportept_BR
dc.subjectJogos para computadorpt_BR
dc.subjectJogos – Processamento de dadospt_BR
dc.titleModel and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interactionpt_BR
dc.typeArtigopt_BR
Appears in Collections:DCC - Artigos publicados em periódicos

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

Admin Tools